Thursday, October 21, 2010

Twirling

Hello,

Update time!

Im currently in the process of cleaning everything up, although i want the sketchy
style it still needs alot of cleaning. I still have to add frames here and there to help
the animation flow and not be so jarring. Along with clean up i am adding secondary moves to
certain aspects, and also trying to create a bit more weight and action in the character.
I need to work with the timing, adding more pauses to help create the whimsical type of mood, as at the moment everything is way to fast.
Over all im happy with the movements, once the arms, shoulders and hips are tweaked i think
it will become more weighted and look alot more interesting.
The clip ive added is of Sam running, twirling then falling in the wheat, she actually sits up at the end but i couldnt get it to play the whole clip in vimeo (i always struggle with viddler and vimeo, perhaps i will ask if im using it right in class tomorrow because my files are always cut short). The run still needs lots of clean up to the hair, arms, face etc but the movement is there and i like the twirl she does before she falls.
So aside from being super tired and run down (as we all are right now) things are going pretty good and i can see light at the end of the tunnel.






Wednesday, October 13, 2010

Thursday, October 7, 2010

Firefly/Dragons


The dragons as small little glowing spheres,
buzzing along the horizon.
The green will be replaced with the painted wheat, im really happy with
the sky, i love the texture of the clouds, and i like the
glowing flicker of the dragons also.
Once again i cant get this file to work in viddler
so i shall rectify this problem in class, but for the
time being i hope blogspot videos work.

Wednesday, October 6, 2010

A run test, the wheat will be slightly more parted down the middle and also
moving alot faster to make it look like a quick run.
The wheat hasnt been colour keyed out in this test.
Im not sure why but i couldnt get this to work on Viddler so i hope this will
sufice instead.